Nadia Di Leo researches game accessibility, artificial intelligence, and inclusive digital design as a PhD Student in the Department of Humanities at the University of Foggia, Italy. She combines community data with structured evaluation methods to study who can play, which barriers remain, and what players can learn about accessibility before buying a game. She has extensively analysed accessibility in commercial videogames. She is the Principal Investigator of an ongoing research project on the development of new, accessible user experiences across digital media. She is a Minecraft Education Ambassador, and has conducted several game-based learning educational projects based on Minecraft. Her recent work also examines AI agents for accessibility education and inclusive coding support. Her research appears in journals including Postdigital Science and Education and the Italian Journal of Educational Technology.
AI for Game Accessibility: Auditing Prototypes and Mapping Released Games