Programme Will Launch September 2025

Our call for submissions is closed for the 2025 conference, and our team is in the process of finalising the programme.

Applicants will receive an email from our 'speakers@' email address in early September.

Code of Conduct

Game AI Events CIC is committed to providing accessible, productive, and enjoyable events for the game/AI community.

Please familiarise yourself with our Code of Conduct prior to the event.  We have a zero tolerance policy towards harassment of any kind.

If you have questions with regards to event safety, please do not hesitate to get in touch.

Speakers 2025

Ian ShawGames Technology Consulting

Ian Shaw is Founder/Director of Games Technology Consulting, with a history ranging from Computer Science at Cambridge, through Indy-dev published by Sony, Head of R&D at Bullfrog Productions, CTO at Electronic Arts, Publishing Development Manager for Microsoft/Xbox, Visiting Research Fellow at Goldsmiths. Games from clients and employers have multiple GoTY and $1B-sales, with franchise credits including: Dungeon Keeper, Populous, Theme Park, EA-Sports-F1, Harry Potter, Quake, Battlefield, Monopoly, Kinectimals, Fable, JX3 (China MMO), JX-Pocket (China iPhone #1).

Ian ShawGames Technology Consulting

Ian Shaw is Founder/Director of Games Technology Consulting, with a history ranging from Computer Science at Cambridge, through Indy-dev published by Sony, Head of R&D at Bullfrog Productions, CTO at Electronic Arts, Publishing Development Manager for Microsoft/Xbox, Visiting Research Fellow at Goldsmiths. Games from clients and employers have multiple GoTY and $1B-sales, with franchise credits including: Dungeon Keeper, Populous, Theme Park, EA-Sports-F1, Harry Potter, Quake, Battlefield, Monopoly, Kinectimals, Fable, JX3 (China MMO), JX-Pocket (China iPhone #1).

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Maciej CelmerCD Projekt RED

Maciej Celmer is a Senior AI Engineer at CD PROJEKT RED with eight years of game development experience, primarily focused on Game AI. Before joining the company, he contributed to the development of Dying Light 2, among other games. At CD PROJEKT RED, he has been engaged in developing multiple AI systems for Cyberpunk 2077 and its expansion Phantom Liberty. Currently, Maciej works on the development of Project Polaris, the next game in The Witcher series. He also works as a lecturer across various Polish universities

Maciej CelmerCD Projekt RED

Maciej Celmer is a Senior AI Engineer at CD PROJEKT RED with eight years of game development experience, primarily focused on Game AI. Before joining the company, he contributed to the development of Dying Light 2, among other games. At CD PROJEKT RED, he has been engaged in developing multiple AI systems for Cyberpunk 2077 and its expansion Phantom Liberty. Currently, Maciej works on the development of Project Polaris, the next game in The Witcher series. He also works as a lecturer across various Polish universities

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Jeff OrkinBitpart AI

Bitpart AI's CEO Jeff Orkin has built AI systems for games at Monolith Productions and Sierra, including FEAR, and No One Lives Forever 2. FEAR was the first commercial game to use automated an planning system, called GOAP, inspired by robotics research. Founded in 2022, Bitpart AI builds on Jeff’s PhD research at the MIT Media Lab exploring creating socially intelligent characters from data. Jeff is a Contributing Author of the AI Game Programming Wisdom book series, has presented at the Game Developer's Conference, AIIDE, and AAMAS, and holds degrees in Computer Science and art from MIT, University of Washington, and Tufts University.

Jeff OrkinBitpart AI

Bitpart AI's CEO Jeff Orkin has built AI systems for games at Monolith Productions and Sierra, including FEAR, and No One Lives Forever 2. FEAR was the first commercial game to use automated an planning system, called GOAP, inspired by robotics research. Founded in 2022, Bitpart AI builds on Jeff’s PhD research at the MIT Media Lab exploring creating socially intelligent characters from data. Jeff is a Contributing Author of the AI Game Programming Wisdom book series, has presented at the Game Developer's Conference, AIIDE, and AAMAS, and holds degrees in Computer Science and art from MIT, University of Washington, and Tufts University.

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Olga TitovaWargaming

Olga Titova is a former cognitive psychology researcher and AI product specialist who explores the intersection of human psychology and machine intelligence. After helping shape emotional AI at Replika.ai and Blush.ai, she now leads AI initiatives at Wargaming as an AI PM.

Olga TitovaWargaming

Olga Titova is a former cognitive psychology researcher and AI product specialist who explores the intersection of human psychology and machine intelligence. After helping shape emotional AI at Replika.ai and Blush.ai, she now leads AI initiatives at Wargaming as an AI PM.

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Florian FuchsElectronic Arts - SEED

Florian Fuchs is a Senior Research Scientist at SEED, the research and development lab within Electronic Arts. His work focuses on applying Reinforcement Learning and other Machine Learning approaches to interactive and dynamic games to enhance the gaming experience and support game developers to unleash their creativity. Before that, he was a founding member of Sony AI where developed GT Sophy, the first racing agent competitive with the world’s best e-sports drivers, that is now part of Gran Turismo 7.

Florian FuchsElectronic Arts - SEED

Florian Fuchs is a Senior Research Scientist at SEED, the research and development lab within Electronic Arts. His work focuses on applying Reinforcement Learning and other Machine Learning approaches to interactive and dynamic games to enhance the gaming experience and support game developers to unleash their creativity. Before that, he was a founding member of Sony AI where developed GT Sophy, the first racing agent competitive with the world’s best e-sports drivers, that is now part of Gran Turismo 7.

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Veronica ReingoldUniversity of Windsor

I'm super passionate about accessibility, especially in games and game development! My passions have lead me to pursue my Master's in Computer Science, where I'm researching the topic of applying AI to video game accessibility. This novel idea has earned me the prestigious Vector Scholarship in AI. I love the creativity that goes into game-making, and I believe that more creative uses of AI in games can improve game experiences for everyone!

Veronica ReingoldUniversity of Windsor

I'm super passionate about accessibility, especially in games and game development! My passions have lead me to pursue my Master's in Computer Science, where I'm researching the topic of applying AI to video game accessibility. This novel idea has earned me the prestigious Vector Scholarship in AI. I love the creativity that goes into game-making, and I believe that more creative uses of AI in games can improve game experiences for everyone!

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Steven RiceUniversity of Windsor

Pursuing my PhD in Computer Science, I have worked with game engines for over a decade, both in industry and academia. I've taught game development and AI for games at universities, and I love seeing the excitement and creativity of my students. In industry, I've applied Unity to robotics and manufacturing, creating digital twins and simulations. I believe that game development and AI intersects very strongly with other industrial problems, and I love coming up with creative solutions for them!

Steven RiceUniversity of Windsor

Pursuing my PhD in Computer Science, I have worked with game engines for over a decade, both in industry and academia. I've taught game development and AI for games at universities, and I love seeing the excitement and creativity of my students. In industry, I've applied Unity to robotics and manufacturing, creating digital twins and simulations. I believe that game development and AI intersects very strongly with other industrial problems, and I love coming up with creative solutions for them!

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Martin WeustenUbisoft Düsseldorf

After obtaining his computer science degree (M.Sc. equivalent) at RWTH Aachen University, Martin joined Ubisoft Düsseldorf in 2011. Having worked on "Your Shape: Fitness Evolved 2013" for WiiU and "Assassin's Creed Identity" for Mobile, he later joined the "Avatar: Frontiers of Pandora" team. There he engineered and maintained various core NPC AI systems of the game. Avatar released in December 2023. Martin is currently working as Senior AI Programmer at Ubisoft Düsseldorf.

Martin WeustenUbisoft Düsseldorf

After obtaining his computer science degree (M.Sc. equivalent) at RWTH Aachen University, Martin joined Ubisoft Düsseldorf in 2011. Having worked on "Your Shape: Fitness Evolved 2013" for WiiU and "Assassin's Creed Identity" for Mobile, he later joined the "Avatar: Frontiers of Pandora" team. There he engineered and maintained various core NPC AI systems of the game. Avatar released in December 2023. Martin is currently working as Senior AI Programmer at Ubisoft Düsseldorf.

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Conference Organisers

Alan ZucconiGoldsmiths, University of London

Alan Zucconi is a Senior Lecturer, author and a passionate developer focused on the field of education. As a Science Communicator he is investigating the impact that AI has on society, from deepfakes to algorithmic bias. He currently works at Goldsmiths, University of London as Director of Postgraduate Studies, where he also directs the MA/MSc Computer Games programmes.

Alan ZucconiGoldsmiths, University of London

Alan Zucconi is a Senior Lecturer, author and a passionate developer focused on the field of education. As a Science Communicator he is investigating the impact that AI has on society, from deepfakes to algorithmic bias. He currently works at Goldsmiths, University of London as Director of Postgraduate Studies, where he also directs the MA/MSc Computer Games programmes.

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Duygu ÇakmakCreative Assembly

Duygu Cakmak is the R&D Director at Creative Assembly for the BAFTA award-winning Total War series. She oversees the R&D strategy and direction for the franchise. She joined Creative Assembly in 2015 as an AI programmer and after this, she moved into a Project Technical Director role.

Duygu ÇakmakCreative Assembly

Duygu Cakmak is the R&D Director at Creative Assembly for the BAFTA award-winning Total War series. She oversees the R&D strategy and direction for the franchise. She joined Creative Assembly in 2015 as an AI programmer and after this, she moved into a Project Technical Director role.

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Dr Gabriel RobertFinal Strike Games

Gabriel Robert has worked in Game AI since 1999 on titles such as Top Spin, Ghost Recon, and Assassin’s Creed. After earning his PhD in 2005, he focused on bridging academic research and production. Formerly a lead R&D Developer at Ubisoft La Forge, he now works on in-game AI at Final Strike Games.
A strong advocate for knowledge sharing, Gabriel is proud to support the AI and Games Conference.

Dr Gabriel RobertFinal Strike Games

Gabriel Robert has worked in Game AI since 1999 on titles such as Top Spin, Ghost Recon, and Assassin’s Creed. After earning his PhD in 2005, he focused on bridging academic research and production. Formerly a lead R&D Developer at Ubisoft La Forge, he now works on in-game AI at Final Strike Games.
A strong advocate for knowledge sharing, Gabriel is proud to support the AI and Games Conference.

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George E. OsbornHalf-Space Consulting

George is the creator of Video Games Industry Memo and founder of Half-Space Consulting: a strategic consultancy that supports businesses as they seek to work within the video games industry.

George E. OsbornHalf-Space Consulting

George is the creator of Video Games Industry Memo and founder of Half-Space Consulting: a strategic consultancy that supports businesses as they seek to work within the video games industry.

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Matthias SiemonsmeierSplash Damage

Matthias is the head of AI at Splash Damage, and has worked as a programmer on titles including 'Sacred 3', 'Portal Knights', and was the AI lead on 'Gears Tactics'.

Matthias SiemonsmeierSplash Damage

Matthias is the head of AI at Splash Damage, and has worked as a programmer on titles including 'Sacred 3', 'Portal Knights', and was the AI lead on 'Gears Tactics'.

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Sally KevanTVG Events

Sally joins the team with decades of experience in event planning and logistics. She has run large-scale international events over five continents. She’s calm in a crisis, always patiently waiting for the drama to show its face so that she can pull on her experience and come up with a solution, fast.

Sally KevanTVG Events

Sally joins the team with decades of experience in event planning and logistics. She has run large-scale international events over five continents. She’s calm in a crisis, always patiently waiting for the drama to show its face so that she can pull on her experience and come up with a solution, fast.

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Shraddha Gupta
Shraddha GuptaAI and Games

Shraddha is a marketing and advertising strategist with 10+ years of experience designing and delivering tailored solutions that drive measurable business outcomes - working with the likes of Viacom, Twitter and more recently in gaming with modl.ai.

Shraddha Gupta
Shraddha GuptaAI and Games

Shraddha is a marketing and advertising strategist with 10+ years of experience designing and delivering tailored solutions that drive measurable business outcomes - working with the likes of Viacom, Twitter and more recently in gaming with modl.ai.

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Dr Tommy ThompsonAI and Games

The voice of AI and Games.

Tommy consults with games studios and tech companies around the world on how to utilise AI in their projects: providing development support, consultancy, and professional training services on artificial intelligence in the video games.

With 20 years experience in AI for video games, Tommy has become a trusted voice in the game AI community as he acts as a public speaker, science communicator, and industry advocate. His successful YouTube series 'AI and Games', has accrued millions of views since it began in 2014.

Dr Tommy ThompsonAI and Games

The voice of AI and Games.

Tommy consults with games studios and tech companies around the world on how to utilise AI in their projects: providing development support, consultancy, and professional training services on artificial intelligence in the video games.

With 20 years experience in AI for video games, Tommy has become a trusted voice in the game AI community as he acts as a public speaker, science communicator, and industry advocate. His successful YouTube series 'AI and Games', has accrued millions of views since it began in 2014.

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Tickets On Sale Now

Visit our ticket site at the link.

All prices inclusive of VAT.

For orders of five (5) tickets or more, contact us for a group discount.

Student

£99/ person
  • For students in further or higher education (UG/PG/PhD) programmes (student ID required).
  • Student tickets are subsidised with specials thanks to our sponsors ARM.

Indie Developer

£175/ person
  • For 'indie' game developers in studios with fewer than 10 personnel.
  • Indie tickets are subsidised with specials thanks to our sponsors ARM.

Industry Developer

£350/ person
  • For games developers in studios larger than 10 personnel, and academic research staff.

Professional

£500/ person
  • For non game-AI professionals (business executives/investors/etc.)

AI and Games Conference 2024

Hosted at Goldsmith's University of London in November of 2024, our inaugural event set the standard as the venue for games industry professionals to learn more about current trends in artificial intelligence. With speakers from across the games industry, plus academic and corporate research. Including presentations from AWS for Games, Riot Games, Guerrilla, Saber Interactive, Epic Games, Unity, Microsoft Research, Sony AI and more!

Watch Talk Recordings on YouTube
AI and Games Conference 2024

Catch the 2024 Conference Round-Up Vlog