Call for Submissions is Live

Our call for submissions is now live and will remain open until August 1st. Visit the talk submission page for guidance on the types of talks we're looking for, and how best to prepare your submission.

Applicants will receive an email from our 'speakers@' email address with further details later this summer.

Code of Conduct

Game AI Events CIC is committed to providing accessible, productive, and enjoyable events for the game/AI community.

Please familiarise yourself with our Code of Conduct prior to the event.  We have a zero tolerance policy towards harassment of any kind.

If you have questions with regards to event safety, please do not hesitate to get in touch.

Conference Organisers

Alan ZucconiGoldsmiths, University of London

Alan Zucconi is a Senior Lecturer, author and a passionate developer focused on the field of education. As a Science Communicator he is investigating the impact that AI has on society, from deepfakes to algorithmic bias. He currently works at Goldsmiths, University of London as Director of Postgraduate Studies, where he also directs the MA/MSc Computer Games programmes.

Alan ZucconiGoldsmiths, University of London

Alan Zucconi is a Senior Lecturer, author and a passionate developer focused on the field of education. As a Science Communicator he is investigating the impact that AI has on society, from deepfakes to algorithmic bias. He currently works at Goldsmiths, University of London as Director of Postgraduate Studies, where he also directs the MA/MSc Computer Games programmes.

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Duygu ÇakmakCreative Assembly

Duygu Cakmak is the R&D Director at Creative Assembly for the BAFTA award-winning Total War series. She oversees the R&D strategy and direction for the franchise. She joined Creative Assembly in 2015 as an AI programmer and after this, she moved into a Project Technical Director role.

Duygu ÇakmakCreative Assembly

Duygu Cakmak is the R&D Director at Creative Assembly for the BAFTA award-winning Total War series. She oversees the R&D strategy and direction for the franchise. She joined Creative Assembly in 2015 as an AI programmer and after this, she moved into a Project Technical Director role.

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Dr Gabriel RobertFinal Strike Games

Gabriel Robert has worked in Game AI since 1999 on titles such as Top Spin, Ghost Recon, and Assassin’s Creed. After earning his PhD in 2005, he focused on bridging academic research and production. Formerly a lead R&D Developer at Ubisoft La Forge, he now works on in-game AI at Final Strike Games.
A strong advocate for knowledge sharing, Gabriel is proud to support the AI and Games Conference.

Dr Gabriel RobertFinal Strike Games

Gabriel Robert has worked in Game AI since 1999 on titles such as Top Spin, Ghost Recon, and Assassin’s Creed. After earning his PhD in 2005, he focused on bridging academic research and production. Formerly a lead R&D Developer at Ubisoft La Forge, he now works on in-game AI at Final Strike Games.
A strong advocate for knowledge sharing, Gabriel is proud to support the AI and Games Conference.

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George E. OsbornHalf-Space Consulting

George is the creator of Video Games Industry Memo and founder of Half-Space Consulting: a strategic consultancy that supports businesses as they seek to work within the video games industry.

George E. OsbornHalf-Space Consulting

George is the creator of Video Games Industry Memo and founder of Half-Space Consulting: a strategic consultancy that supports businesses as they seek to work within the video games industry.

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Matthias SiemonsmeierSplash Damage

Matthias is the head of AI at Splash Damage, and has worked as a programmer on titles including 'Sacred 3', 'Portal Knights', and was the AI lead on 'Gears Tactics'.

Matthias SiemonsmeierSplash Damage

Matthias is the head of AI at Splash Damage, and has worked as a programmer on titles including 'Sacred 3', 'Portal Knights', and was the AI lead on 'Gears Tactics'.

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Sally KevanTVG Events

Sally joins the team with decades of experience in event planning and logistics. She has run large-scale international events over five continents. She’s calm in a crisis, always patiently waiting for the drama to show its face so that she can pull on her experience and come up with a solution, fast.

Sally KevanTVG Events

Sally joins the team with decades of experience in event planning and logistics. She has run large-scale international events over five continents. She’s calm in a crisis, always patiently waiting for the drama to show its face so that she can pull on her experience and come up with a solution, fast.

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Shraddha Gupta
Shraddha GuptaAI and Games

Shraddha is a marketing and advertising strategist with 10+ years of experience designing and delivering tailored solutions that drive measurable business outcomes - working with the likes of Viacom, Twitter and more recently in gaming with modl.ai.

Shraddha Gupta
Shraddha GuptaAI and Games

Shraddha is a marketing and advertising strategist with 10+ years of experience designing and delivering tailored solutions that drive measurable business outcomes - working with the likes of Viacom, Twitter and more recently in gaming with modl.ai.

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Dr Tommy ThompsonAI and Games

The voice of AI and Games.

Tommy consults with games studios and tech companies around the world on how to utilise AI in their projects: providing development support, consultancy, and professional training services on artificial intelligence in the video games.

With 20 years experience in AI for video games, Tommy has become a trusted voice in the game AI community as he acts as a public speaker, science communicator, and industry advocate. His successful YouTube series 'AI and Games', has accrued millions of views since it began in 2014.

Dr Tommy ThompsonAI and Games

The voice of AI and Games.

Tommy consults with games studios and tech companies around the world on how to utilise AI in their projects: providing development support, consultancy, and professional training services on artificial intelligence in the video games.

With 20 years experience in AI for video games, Tommy has become a trusted voice in the game AI community as he acts as a public speaker, science communicator, and industry advocate. His successful YouTube series 'AI and Games', has accrued millions of views since it began in 2014.

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Early Bird Tickets On Sale Now

Early bird tickets are available for a limited time and while stocks last.
Visit our ticket site at the link.

For orders of five (5) tickets or more, contact us for a bulk discount.

Student [Early Bird]

£75/ person
  • For students in further or higher education (UG/PG/PhD) programmes (student ID required).
  • Student tickets are subsidised with specials thanks to our sponsors ARM.

Indie Developer

£125/ person
  • For 'indie' game developers in studios with fewer than 10 personnel.

Industry Developer

£250/ person
  • For games developers in studios larger than 10 personnel, and academic research staff.

Professional

£400/ person
  • For non game-AI professionals (business executives/investors/etc.)

AI and Games Conference 2024

Hosted at Goldsmith's University of London in November of 2024, our inaugural event set the standard as the venue for games industry professionals to learn more about current trends in artificial intelligence. With speakers from across the games industry, plus academic and corporate research. Including presentations from AWS for Games, Riot Games, Guerrilla, Saber Interactive, Epic Games, Unity, Microsoft Research, Sony AI and more!

Watch Talk Recordings on YouTube
AI and Games Conference 2024

Catch the 2024 Conference Round-Up Vlog