Bitpart AI’s CEO Jeff Orkin has built AI systems for games at Monolith Productions and Sierra, including FEAR, and No One Lives Forever 2. FEAR was the first commercial game to use automated an planning system, called GOAP, inspired by robotics research. Founded in 2022, Bitpart AI builds on Jeff’s PhD research at the MIT Media Lab exploring creating socially intelligent characters from data. Jeff is a Contributing Author of the AI Game Programming Wisdom book series, has presented at the Game Developer’s Conference, AIIDE, and AAMAS, and holds degrees in Computer Science and art from MIT, University of Washington, and Tufts University.