The first 30 minutes of a new game determine whether a player will continue playing or bounce off, and traditional tutorials don’t fit all players. What if every new player got their own chaperoned onboarding experience? What if there were multiple onboarding paths for players with different motivations? How could you build and operate an AI stack to support this paradigm at low cost? In the session, we will share our experiences and implementation details on this topic.
1. How to build and operate very cost-effective in-game generative AI using cloud, edge and on-device options.
2. How light-weight generative AI can improve FTUE effectiveness and retain more players to justify the cost and produce net positive ROI in a F2P game
3. How common game mechanisms can evolve once generative and agentic AI is economical to deploy at scale in a game.