Jeff Orkin

Bitpart AI

About

Dr. Jeff Orkin is an AI researcher, entrepreneur, and a game industry veteran. Jeff is currently Cofounder / CEO of Bitpart AI, a startup developing advanced NPC technology that combines Large Language Models (LLMs) and Automated Planners. Previously Jeff founded Giant Otter Technologies, a conversational AI venture that grew out of his Ph.D research at the MIT Media Lab, automating characters from human gameplay data. Jeff began his career as an AI specialist in the game industry for 10 years, at Sierra and Monolith Productions. His work on No One Lives Forever 2 (NOLF2) and FEAR won awards for the best AI in the industry. FEAR was the first game to use an automated planning system GOAP, a variant of STRIPS. Jeff has served as a co-Author of the AI Game Programming Wisdom book series, Associate Editor of the IEEE Transactions on Computational Intelligence and AI in Games, and has presented at GDC, AIIDE, IEEE CIG, MIGS, AAAI, AAMAS, ICAPS, and SARA. Jeff holds a Master’s degree in Computer Science from the University of Washington and Bachelor’s degree in Computer Science from Tufts University with a minor in Studio Art.

About the talk

I Plan to Tell You a Story: Narrative Planning with HTNs