MONTREAL 2027.

The AI and Games Conference goes transatlantic. Same developer-first format now, now hosted in one of North America’s leading AI and game development hubs.

Dates

22 -23 June 2027

Venue

Centre Mont-Royal

Tickets noW on sale

Early Bird
Tickets

Submit a talk for Montreal.

We’re looking for developers to take the stage at AI and Games Conference in Montreal and share their stories. From the wins you’re proud of and the failures that taught you the most.

Same format. New city.

Two-day conference

Two full days, two parallel tracks of in-depth talks. Networking breaks and coffee included both days.

Central Montréal

Hosting at Centre Mont-Royal in the fantastic area of Downtown Montreal.  

Call for Talks Now Open

We’re already accepting talk submissions. All pitches are reviewed by our panel of leading experts in AI for game development.

Partnership Slots

A limited number of partnership opportunities are available. Get in touch with our sales team at contact@aiandgamesconference.com 

All Talks Recorded

Every talk is recorded and released to the global community after the event. We believe in providing free and open access to insights from the leading voices in AI for games.

Global Community

Building on the London event’s 170+ company audience and now serving the North American Game AI community.

Montreal
Advisory Board

We welcome our new team of advisors who will ensure our programme is sourced from the leading voices in the
North American sector.

Andrea Schiel

Ubisoft Toronto

With over 25 years of experience in game AI development, Andrea Schiel has shipped a wide range of titles across multiple genres and platforms for EA, Microsoft and now Ubisoft. Currently an AI Technical Lead at Ubisoft Toronto, Andrea specializes in AI architecture, planning systems, and coordinated multi-agent behaviours, with a focus on creating robust, scalable systems for complex game worlds.
Alongside production work, Andrea is exploring the application of machine learning to game development, developing new workflows that bridge emerging research and production needs. Andrea has also authored several published chapters on game AI techniques and continues to mentor new AI game devs.

Alexandre Audette Génier

Ubisoft Montreal

Alexandre Audette Génier is a Technical Architect at Ubisoft Montreal, currently working on March of Giants. He brings over a decade of experience spanning gameplay programming, AI systems, and technical leadership across two major studios: Ubisoft Montreal and Amazon Games.
Alexandre has an applied research background in reinforcement learning for games, with a particular focus on player bots – work that bridges cutting-edge AI research with practical, production-ready game systems.
His expertise in this space extends into education: he helped establish a post-graduate AI for Games class at Polytechnique Montréal, which he taught for many years, and he has also delivered week-long professional AI training sessions for Ubisoft teams.
Alexandre is passionate about designing game software architectures that serve bold creative visions – combining deep technical expertise in AI and Gameplay systems with a commitment to enabling ambitious, innovative game design.

Dr Matthew Guzdial

University of Alberta

Matthew Guzdial is an Associate Professor in the Computing Science department of the University of Alberta and a Canada CIFAR AI Chair at the Alberta Machine Intelligence Institute (Amii). His research focuses on the intersection of machine learning and creativity in the domain of video games, including in collaboration with game studios like Inflexion and Hyper Hippo. He was the 2025 Science Fellow for the Edmonton Space Science Foundation (ESSF) and has early career recognitions from IJCAI and NSERC. His work was highlighted at the GDC AI Summit.

Community support

Limited spot
Want your logo here? Get in touch with contact@aiandgamesconference.com