A passionate and results-driven Staff Software Engineer with over 20 years of experience pushing the boundaries of technology in the gaming and entertainment industries. With a career spanning roles at Google, Ubisoft, and 2K, Gabe has been a key technical leader and architect on groundbreaking projects like Google’s Immersive View, Google Stadia, Assassin’s Creed Origin, Far Cry and Top Spin. His expertise lies in software architecture, engine optimization, and solving complex technical challenges. As an engineer, co-founder, manager, and teacher, Gabe thrives on building not just innovative products, but also empowering teams to achieve excellence.