Description: Avalon is a new method designed to enhance level generation by providing more control over the generation process, while ensuring the creation of more solvable levels. In particular, we generate layouts of match-3 levels where the level designers can select visual features like size and symmetry and gameplay statistics such as difficulty. We will describe how we designed the system, how it compares to other methods and the quantitative and qualitative analysis performed on it. We will finalize with a brief discussion about challenges and opportunities of level generators in production.
Takeaways:
- How to create controllable (conditional) generators for match3 games
- How to take advantage of that controllability to improve the validity of the levels
- Challenges and opportunities of level generators in production