Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games
About the talk
“Good Enough” AI: Pragmatic Approaches for Crafting Compelling Player Experiences in AAA Games, will cover the practicalities of building effective AI within the demands of large-scale game development. Drawing on my time as a Senior AI Programmer on Cyberpunk 2077’s vehicle AI, I’ll explain how we developed systems from scratch using Behavior Trees and implemented editor tools to support content creators. I’ll illustrate how these sensible strategies enabled a variety of engaging vehicle interactions across numerous quests and open-world scenarios, including the Delamain questline. The aim is to show that truly effective game AI often comes down to prioritizing player experience and efficient development over sheer algorithmic complexity.
Takeaway
– Empowering Content Creators Through Tooling
– Connecting AI to Creative Vision
– Lessons from the AAA Trenches
– Practical Strategies for Impactful AI in games
Experience level needed: Beginner, Intermediate