About the talk
In today’s world of LLMs, is there still a need for planners? I argue yes, maybe more now than ever. This talk will first reflect on the use of GOAP and HTN planners in games over the past 20 years. Next we explore how LLMs appear to be able to plan… yet actually are fundamentally unable to plan with the attention to detail that AI characters in games require. Finally, we discuss where LLMs can add real value for authoring symbolic planning domains, and where there could be opportunities for hybrid solutions combining symbolic planning logic with generative plans in the future.
Takeaway
– Pros & cons of GOAP vs HTN planners.
– How to plan for multiple characters, actions, and dialogue all at once.
– Why LLMs are not a silver bullet replacement for planners.
– How LLMs can democratize designing content for planner – powered NPCs.
Experience level needed: Intermediate, Advanced
