About this Talk
In this talk, I will share what it is like to work as a research scientist in a major AAA game company, supporting multiple studios with cutting-edge AI and tools. Game development is a fast-paced, high-stakes environment, naturally risk-averse, so our role in the applied R&D development is to build practical, proof-of-concept ideas that solve real production problems.I will walk through the full lifecycle of a successful research project, from identifying pain points with game developers and designers, through literature review and prototype development, to working closely with teams to deliver usable tools. I will present our approach to research integration and I will share examples from projects we have worked on, including internal tools and experiments from franchises like Plants vs. Zombies and Battlefield. I will also reflect on the unique challenges of transitioning from academic research to the game industry — and why I believe research is fundamental to the future of game development.

Takeaway
– How to successfully start and finish a research project within a game company. The framework can be used by any research team within a game company, small or large.
– Lessons learned and mistakes not to be repeated in a research project. We will see practical examples of real research projects shipped into games.
– Understand why research is important for the next generation of games and how a research team can deliver value to game studios.