About the talk
Behavior Trees are a powerful tool in Unreal Engine for building game AI, but they often fall short when dealing with complex decision-making, multiplayer support, and flexible gameplay systems. We’ll explore practical ways to overcome these limitations by integrating Utility AI into Behavior Trees, enabling more adaptive and responsive creature behaviors. We’ll also dive into how the Gameplay Ability System can be used to decouple decision-making from execution, making AI logic more modular, designer-friendly, and better suited for multiplayer environments.
Takeaway
– Understand key limitations of Behavior Trees and how to work around them.
– See how studios are doing AI in real life games.
– Discover how to make AI more adaptive and responsive.
– How the Gameplay Ability System can simplify and scale AI behavior.
– Gain strategies for building network – friendly AI in multiplayer games.
Experience level needed: Intermediate