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			<title>AI and Games Conference 2026 | London</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 10:28:53 +0000]]></pubDate>
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			<title>Brains on the Battlefield: Enabling LLM driven teammates in Starship Troopers: Extermination with MindSand Behavior Engine</title>
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			<title>The Meta Changed: 18 Months of User Strategies, Model Folklore, and Shifting AI Economics</title>
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			<title>It&#8217;s dangerous to go alone! First-time User Experience shaping with low-cost generative AI</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:49:45 +0000]]></pubDate>
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			<title>Kimmo Isosomppi</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:49:09 +0000]]></pubDate>
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			<title>Thomas Keane</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:42:07 +0000]]></pubDate>
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			<title>Your LLM Badly Needs a DM: How Player Research Taught us the Perils of Unlimited Freedom</title>
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			<pubDate><![CDATA[Fri, 16 Oct 2026 09:38:27 +0000]]></pubDate>
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			<title>TALOS: Building Adaptive Enemy AI with On-Device LLMs</title>
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			<title>Navigation in Kingdom Come: Deliverance games</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:56:10 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/generative-remastering-shipping-ai-generated-levels-autonomous-augmentation-and-geometry-preserving-art-in-a-commercial-platformer/]]></link>
			<title>Generative Remastering: Shipping AI-Generated Levels, Autonomous Augmentation and Geometry-Preserving Art in a Commercial Platformer</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:54:57 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/how-we-taught-the-robots-in-arc-raiders-to-move-eventually/]]></guid>
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			<title>How We Taught the Robots in Arc Raiders to Move (Eventually)</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:53:10 +0000]]></pubDate>
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			<title>Jeff Orkin</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:52:12 +0000]]></pubDate>
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			<title>Hilmar Veigar Pétursson</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:50:24 +0000]]></pubDate>
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			<title>Wesley Kerr</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:49:37 +0000]]></pubDate>
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			<title>Agenda</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:38:34 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/climbing-up-the-walls-building-a-navigation-system-for-characters-that-defy-gravity/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/climbing-up-the-walls-building-a-navigation-system-for-characters-that-defy-gravity/]]></link>
			<title>Climbing Up The Walls: Building a Navigation System for Characters That Defy Gravity</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:24:31 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/chris-brown/]]></guid>
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			<title>Chris Brown</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:22:51 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/panel-exploring-the-frontiers-of-game-ai/]]></guid>
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			<title>PANEL: Exploring the Frontiers of Game AI</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:10:51 +0000]]></pubDate>
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			<title>Coffee Break </title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 06:49:24 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/matej-marko-2/]]></guid>
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			<title>Matej Marko</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:25:03 +0000]]></pubDate>
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					<item>
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			<title>Nadia Di Leo</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:20:15 +0000]]></pubDate>
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					<item>
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			<title>Fernanda Soler</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:16:14 +0000]]></pubDate>
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					<item>
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			<title>Johannes Pfau</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:05:21 +0000]]></pubDate>
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					<item>
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			<title>Cassia Curran</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 09:11:30 +0000]]></pubDate>
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					<item>
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			<title>Richard Cole</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 09:10:05 +0000]]></pubDate>
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			<title>Simona Petravić</title>
			<pubDate><![CDATA[Thu, 15 Oct 2026 07:58:58 +0000]]></pubDate>
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					<item>
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			<title>Joris van de Donk</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 09:07:58 +0000]]></pubDate>
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			<title>Matthew Crouch</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 09:04:20 +0000]]></pubDate>
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					<item>
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			<title>Ben Clark</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 09:02:01 +0000]]></pubDate>
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			<title>Tania Dales</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 09:00:04 +0000]]></pubDate>
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			<title>Shammi Seth</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:57:25 +0000]]></pubDate>
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			<title>Philip Dunstan</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:53:19 +0000]]></pubDate>
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			<title>Alejandro Moya García</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:51:45 +0000]]></pubDate>
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			<title>Dmitriy Matveev</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:48:55 +0000]]></pubDate>
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			<title>Jayanth Erode Mani</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:46:01 +0000]]></pubDate>
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					<item>
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			<link><![CDATA[https://www.aiandgamesconference.com/speaker/olga-titova/]]></link>
			<title>Olga Titova</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:28:04 +0000]]></pubDate>
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					<item>
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			<link><![CDATA[https://www.aiandgamesconference.com/speaker/andrei-muratov/]]></link>
			<title>Andrei Muratov</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:26:50 +0000]]></pubDate>
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			<title>Rupam Davé</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:22:58 +0000]]></pubDate>
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					<item>
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			<title>Piotr Gieroba</title>
			<pubDate><![CDATA[Thu, 15 Oct 2026 07:59:08 +0000]]></pubDate>
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					<item>
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			<title>Piero Molino</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 08:20:07 +0000]]></pubDate>
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			<title>Lunch</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 06:47:37 +0000]]></pubDate>
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