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			<title>Gemini in Unreal Engine: Enhancing game development with multimodal AI</title>
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			<title>How to Build a Friend: AI Companionship and Its Game Design Potential</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:35:54 +0000]]></pubDate>
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			<title>Design for everything in Kingdom Come: Deliverance 2</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:33:51 +0000]]></pubDate>
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			<title>No API. No Problem: Deploying tiny, fast, fine-tuned models offline. </title>
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			<title>AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025)</title>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/from-metrics-to-meaning-effort-aware-and-explainable-ai-for-game-pathfinding/]]></link>
			<title>From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:32:36 +0000]]></pubDate>
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			<title>Heat, MaxTac, and Blockades: Expanding the Police System in Cyberpunk 2077</title>
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			<title>Retro-AI: Dungeon Keeper</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:30:51 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/simulation-based-ai-with-llms-for-game-agents/]]></link>
			<title>Simulation-Based AI with LLMs for Game Agents</title>
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			<title>Press A for Assistance: Making Games Accessible with AI</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:27:39 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/one-trillion-parameters-and-no-plans/]]></link>
			<title>One Trillion Parameters and No Plans</title>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/from-cloud-to-edge-optimizing-small-language-models-for-game-applications-on-aws/]]></link>
			<title>From Cloud to Edge: Optimizing Small Language Models for Game Applications on AWS</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:25:54 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/the-living-world-ai-recipe-book-practical-insights-for-ambient-character-simulation/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/the-living-world-ai-recipe-book-practical-insights-for-ambient-character-simulation/]]></link>
			<title>The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:25:24 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/elevating-mobile-game-experiences-with-on-device-ml-inference/]]></link>
			<title>Elevating Mobile Game Experiences With On-Device ML Inference</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:24:31 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/navigating-legal-frontiers-how-the-law-applies-to-ai-in-2025/]]></link>
			<title>Navigating Legal Frontiers: How the Law applies to AI in 2025</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:23:55 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/bringing-research-to-life-in-aaa-game-production/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/bringing-research-to-life-in-aaa-game-production/]]></link>
			<title>Bringing Research to Life in AAA Game Production</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:22:59 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/latent-landscapes-using-machine-learning-to-generate-terrain-in-prologue-go-wayback/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/latent-landscapes-using-machine-learning-to-generate-terrain-in-prologue-go-wayback/]]></link>
			<title>Latent Landscapes: Using machine learning to generate terrain in Prologue: Go Wayback!</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:21:53 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/good-enough-ai-pragmatic-approaches-for-crafting-compelling-player-experiences-in-games/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/good-enough-ai-pragmatic-approaches-for-crafting-compelling-player-experiences-in-games/]]></link>
			<title>Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games</title>
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