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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/cheat-codes-and-compliance-codes-the-legal-playbook-for-ai-and-games-in-2026/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/cheat-codes-and-compliance-codes-the-legal-playbook-for-ai-and-games-in-2026/]]></link>
			<title>Cheat Codes and Compliance Codes: The Legal Playbook for AI and Games in 2026</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:34:15 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/shipping-bobium-brawlers-with-ai-that-fits-in-your-pocket/]]></guid>
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			<title>Shipping Bobium Brawlers with AI That Fits in Your Pocket</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:32:00 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/ai-for-game-accessibility-auditing-prototypes-and-mapping-released-games/]]></guid>
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			<title>AI for Game Accessibility: Auditing Prototypes and Mapping Released Games</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:28:07 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-multiplayer-to-single-player-shipping-generative-ai-temps-in-dimensional-double-shift/]]></guid>
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			<title>From Multiplayer to Single Player: Shipping Generative AI Temps in Dimensional Double Shift</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:22:53 +0000]]></pubDate>
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			<title>Alex Kearney</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:20:57 +0000]]></pubDate>
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			<title>Brian Tanner</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:19:36 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-announcement-to-implementation-building-an-ai-research-partnership-in-games/]]></guid>
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			<title>From Announcement to Implementation: Building an AI Research Partnership in Games</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:11:07 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/perception-and-reaction-systems-for-large-amounts-of-npcs/]]></guid>
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			<title>Perception and reaction systems for large amounts of NPCs</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:06:41 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/stepping-off-the-shortest-path-crafting-believable-character-navigation/]]></guid>
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			<title>Stepping off the shortest path: crafting believable character navigation</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:02:51 +0000]]></pubDate>
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			<title>Richard Kogelnig</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 12:59:39 +0000]]></pubDate>
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			<title>Cassia Curran</title>
			<pubDate><![CDATA[Thu, 17 Sep 2026 09:11:30 +0000]]></pubDate>
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			<title>AI and Games Conference 2026 | London</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 12:55:21 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-utility-ai-to-computational-cognition-building-believable-npcs-with-cognitive-models/]]></guid>
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			<title>From Utility AI to Computational Cognition: Building Believable NPCs with Cognitive Models</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 13:36:54 +0000]]></pubDate>
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			<pubDate><![CDATA[Fri, 16 Oct 2026 12:44:46 +0000]]></pubDate>
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			<title>Simona Petravić</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 12:34:05 +0000]]></pubDate>
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			<title>Olga Titova</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 11:59:31 +0000]]></pubDate>
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			<title>Shipping a Real-Time Strategic Bot Recommender in World of Tanks: HEAT</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 11:39:15 +0000]]></pubDate>
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			<title>Unpredictable Encounters: Designing Glitchy NPC Animation and Behaviour for Horror</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 11:35:50 +0000]]></pubDate>
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			<title>Registration, coffees and networking</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 10:36:41 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/brains-on-the-battlefield-enabling-llm-driven-teammates-in-starship-troopers-extermination-with-mindsand-behavior-engine/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/brains-on-the-battlefield-enabling-llm-driven-teammates-in-starship-troopers-extermination-with-mindsand-behavior-engine/]]></link>
			<title>Brains on the Battlefield: Enabling LLM driven teammates in Starship Troopers: Extermination with MindSand Behavior Engine</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 10:24:18 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/giving-npcs-a-voice-expressing-behavior-through-barks/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/giving-npcs-a-voice-expressing-behavior-through-barks/]]></link>
			<title>Giving NPCs a Voice: Expressing Behavior Through Barks</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 10:18:40 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/the-making-of-scums-wildlife-scaling-ai-for-a-live-multiplayer-game/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/the-making-of-scums-wildlife-scaling-ai-for-a-live-multiplayer-game/]]></link>
			<title>The Making of SCUM&#8217;s Wildlife: Scaling AI for a Live Multiplayer Game</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 10:16:08 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/the-meta-changed-18-months-of-user-strategies-model-folklore-and-shifting-ai-economics/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/the-meta-changed-18-months-of-user-strategies-model-folklore-and-shifting-ai-economics/]]></link>
			<title>The Meta Changed: 18 Months of User Strategies, Model Folklore, and Shifting AI Economics</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 10:04:12 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/its-dangerous-to-go-alone-first-time-user-experience-shaping-with-low-cost-generative-ai/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/its-dangerous-to-go-alone-first-time-user-experience-shaping-with-low-cost-generative-ai/]]></link>
			<title>It&#8217;s dangerous to go alone! First-time User Experience shaping with low-cost generative AI</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:49:45 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/kimmo-isosomppi/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/kimmo-isosomppi/]]></link>
			<title>Kimmo Isosomppi</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:49:09 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/thomas-keane/]]></guid>
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			<title>Thomas Keane</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:42:07 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/your-llm-badly-needs-a-dm-how-player-research-taught-us-the-perils-of-unlimited-freedom/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/your-llm-badly-needs-a-dm-how-player-research-taught-us-the-perils-of-unlimited-freedom/]]></link>
			<title>Your LLM Badly Needs a DM: How Player Research Taught us the Perils of Unlimited Freedom</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:41:35 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/qa-without-playing-the-game-using-llms-to-generate-solvers-for-game-rules/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/qa-without-playing-the-game-using-llms-to-generate-solvers-for-game-rules/]]></link>
			<title>QA Without Playing the Game: Using LLMs to Generate Solvers for Game Rules</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:38:27 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-prompt-to-character-copyright-risks-in-ai-assisted-game-development/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/from-prompt-to-character-copyright-risks-in-ai-assisted-game-development/]]></link>
			<title>From Prompt to Character: Copyright Risks in AI-Assisted Game Development</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:17:55 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/i-plan-to-tell-you-a-story-narrative-planning-with-htns/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/i-plan-to-tell-you-a-story-narrative-planning-with-htns/]]></link>
			<title>I Plan to Tell You a Story: Narrative Planning with HTNs</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 09:00:54 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/talos-building-adaptive-enemy-ai-with-on-device-llms/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/talos-building-adaptive-enemy-ai-with-on-device-llms/]]></link>
			<title>TALOS: Building Adaptive Enemy AI with On-Device LLMs</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:58:35 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-npcs-to-armies-an-introduction-to-crowd-simulation-for-games/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/from-npcs-to-armies-an-introduction-to-crowd-simulation-for-games/]]></link>
			<title>From NPCs to Armies: An Introduction to Crowd Simulation for Games</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:57:10 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/navigation-in-kingdom-come-deliverance-games/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/navigation-in-kingdom-come-deliverance-games/]]></link>
			<title>Navigation in Kingdom Come: Deliverance games</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:56:10 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/generative-remastering-shipping-ai-generated-levels-autonomous-augmentation-and-geometry-preserving-art-in-a-commercial-platformer/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/generative-remastering-shipping-ai-generated-levels-autonomous-augmentation-and-geometry-preserving-art-in-a-commercial-platformer/]]></link>
			<title>Generative Remastering: Shipping AI-Generated Levels, Autonomous Augmentation and Geometry-Preserving Art in a Commercial Platformer</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:54:57 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/how-we-taught-the-robots-in-arc-raiders-to-move-eventually/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/how-we-taught-the-robots-in-arc-raiders-to-move-eventually/]]></link>
			<title>How We Taught the Robots in Arc Raiders to Move (Eventually)</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:53:10 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/jeff-orkin/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/jeff-orkin/]]></link>
			<title>Jeff Orkin</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:52:12 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/hilmar-veigar-petursson-2/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/hilmar-veigar-petursson-2/]]></link>
			<title>Hilmar Veigar Pétursson</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:50:24 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/wesley-kerr/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/wesley-kerr/]]></link>
			<title>Wesley Kerr</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:49:37 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/jet-popup/agenda/]]></link>
			<title>Agenda</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:38:34 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/climbing-up-the-walls-building-a-navigation-system-for-characters-that-defy-gravity/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/climbing-up-the-walls-building-a-navigation-system-for-characters-that-defy-gravity/]]></link>
			<title>Climbing Up The Walls: Building a Navigation System for Characters That Defy Gravity</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:24:31 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/matej-marko-2/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/matej-marko-2/]]></link>
			<title>Matej Marko</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:25:03 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/nadia-di-leo/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/nadia-di-leo/]]></link>
			<title>Nadia Di Leo</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:20:15 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/fernanda-soler-2/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/fernanda-soler-2/]]></link>
			<title>Fernanda Soler</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:16:14 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/johannes-pfau-2/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/johannes-pfau-2/]]></link>
			<title>Johannes Pfau</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 08:05:21 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/piotr-gieroba-2/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/piotr-gieroba-2/]]></link>
			<title>Piotr Gieroba</title>
			<pubDate><![CDATA[Thu, 15 Oct 2026 07:59:08 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speaker/chris-brown/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speaker/chris-brown/]]></link>
			<title>Chris Brown</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:22:51 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/panel-exploring-the-frontiers-of-game-ai/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/panel-exploring-the-frontiers-of-game-ai/]]></link>
			<title>PANEL: Exploring the Frontiers of Game AI</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 08:10:51 +0000]]></pubDate>
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					<item>
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			<title>Coffee Break </title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 06:49:24 +0000]]></pubDate>
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			<title>Lunch</title>
			<pubDate><![CDATA[Fri, 16 Oct 2026 06:47:37 +0000]]></pubDate>
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			<pubDate><![CDATA[Fri, 16 Oct 2026 06:44:38 +0000]]></pubDate>
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