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		<title>AI and Games Conference</title>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/diversity-in-autonomous-playtesting-a-case-study-on-reinforcement-learning-for-nhl26/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/diversity-in-autonomous-playtesting-a-case-study-on-reinforcement-learning-for-nhl26/]]></link>
			<title>Variety in Autonomous Playtesting: A Case Study on Reinforcement Learning for NHL26</title>
			<pubDate><![CDATA[Wed, 22 Oct 2025 06:24:32 +0000]]></pubDate>
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			<title>Build Your Own Navigation Stack!</title>
			<pubDate><![CDATA[Wed, 22 Oct 2025 06:20:50 +0000]]></pubDate>
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			<title>How to power-up Unreal Engine Behavior Trees: Subnautica 2</title>
			<pubDate><![CDATA[Wed, 15 Oct 2025 08:53:33 +0000]]></pubDate>
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			<title>Organisers</title>
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			<title>Home</title>
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			<title>Panel: Investment Trends at the Intersection of AI and Games</title>
			<pubDate><![CDATA[Mon, 27 Oct 2025 13:05:02 +0000]]></pubDate>
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			<title>Event Closes</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:59:42 +0000]]></pubDate>
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			<pubDate><![CDATA[Fri, 10 Oct 2025 16:58:05 +0000]]></pubDate>
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			<title>Event Closes</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:55:22 +0000]]></pubDate>
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			<title>Coffee Break @ The Great Hall</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:55:09 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/coffee-break-the-great-hall-4/]]></guid>
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			<title>Coffee Break @ The Great Hall</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:53:31 +0000]]></pubDate>
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					<item>
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			<title>But why is it saying that?? Making LLM powered AI bots a bit more reliable</title>
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			<title>The AI and Games Conference Returns for 2025</title>
			<pubDate><![CDATA[Wed, 04 Jun 2025 09:03:57 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/debugging-across-time-and-platforms-the-power-of-determinism/]]></guid>
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			<title>Debugging Across Time and Platforms: The Power of Determinism</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:37:15 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/gemini-in-unreal-engine-enhancing-game-development-with-multimodal-ai/]]></guid>
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			<title>Gemini in Unreal Engine: Enhancing game development with multimodal AI</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:36:58 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/how-to-build-a-friend-ai-companionship-and-its-game-design-potential/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/how-to-build-a-friend-ai-companionship-and-its-game-design-potential/]]></link>
			<title>How to Build a Friend: AI Companionship and Its Game Design Potential</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:35:54 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/design-for-everything-in-kingdom-come-deliverance-2/]]></guid>
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			<title>Design for everything in Kingdom Come: Deliverance 2</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:33:51 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/no-api-no-problem-deploying-tiny-fast-fine-tuned-models-offline/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/no-api-no-problem-deploying-tiny-fast-fine-tuned-models-offline/]]></link>
			<title>No API. No Problem: Deploying tiny, fast, fine-tuned models offline. </title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:33:34 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/ai-planning-analytics-from-f-e-a-r-2005-to-assassins-creed-shadows-2025/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/ai-planning-analytics-from-f-e-a-r-2005-to-assassins-creed-shadows-2025/]]></link>
			<title>AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025)</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:33:17 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-metrics-to-meaning-effort-aware-and-explainable-ai-for-game-pathfinding/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/from-metrics-to-meaning-effort-aware-and-explainable-ai-for-game-pathfinding/]]></link>
			<title>From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:32:36 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/heat-maxtac-and-blockades-expanding-the-police-system-in-cyberpunk-2077/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/heat-maxtac-and-blockades-expanding-the-police-system-in-cyberpunk-2077/]]></link>
			<title>Heat, MaxTac, and Blockades: Expanding the Police System in Cyberpunk 2077</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:32:19 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/retro-ai-dungeon-keeper/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/retro-ai-dungeon-keeper/]]></link>
			<title>Retro-AI: Dungeon Keeper</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:30:51 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/press-a-for-assistance-making-games-accessible-with-ai/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/press-a-for-assistance-making-games-accessible-with-ai/]]></link>
			<title>Press A for Assistance: Making Games Accessible with AI</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:27:39 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/one-trillion-parameters-and-no-plans/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/one-trillion-parameters-and-no-plans/]]></link>
			<title>One Trillion Parameters and No Plans</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:27:13 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-cloud-to-edge-optimizing-small-language-models-for-game-applications-on-aws/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/from-cloud-to-edge-optimizing-small-language-models-for-game-applications-on-aws/]]></link>
			<title>From Cloud to Edge: Optimizing Small Language Models for Game Applications on AWS</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:25:54 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/the-living-world-ai-recipe-book-practical-insights-for-ambient-character-simulation/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/the-living-world-ai-recipe-book-practical-insights-for-ambient-character-simulation/]]></link>
			<title>The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:25:24 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/elevating-mobile-game-experiences-with-on-device-ml-inference/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/elevating-mobile-game-experiences-with-on-device-ml-inference/]]></link>
			<title>Elevating Mobile Game Experiences With On-Device ML Inference</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:24:31 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/navigating-legal-frontiers-how-the-law-applies-to-ai-in-2025/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/navigating-legal-frontiers-how-the-law-applies-to-ai-in-2025/]]></link>
			<title>Navigating Legal Frontiers: How the Law applies to AI in 2025</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:23:55 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/bringing-research-to-life-in-aaa-game-production/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/bringing-research-to-life-in-aaa-game-production/]]></link>
			<title>Bringing Research to Life in AAA Game Production</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:22:59 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/latent-landscapes-using-machine-learning-to-generate-terrain-in-prologue-go-wayback/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/latent-landscapes-using-machine-learning-to-generate-terrain-in-prologue-go-wayback/]]></link>
			<title>Latent Landscapes: Using machine learning to generate terrain in Prologue: Go Wayback!</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:21:53 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/good-enough-ai-pragmatic-approaches-for-crafting-compelling-player-experiences-in-games/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/good-enough-ai-pragmatic-approaches-for-crafting-compelling-player-experiences-in-games/]]></link>
			<title>Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:21:16 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/let-the-npcs-fight-learning-attack-reach-from-real-gameplay-data/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/let-the-npcs-fight-learning-attack-reach-from-real-gameplay-data/]]></link>
			<title>Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:20:43 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/how-to-bully-ai-into-delivering-meaningful-gameplay/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/how-to-bully-ai-into-delivering-meaningful-gameplay/]]></link>
			<title>How to bully AI into delivering meaningful gameplay</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:19:37 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/predicting-combat-outcomes-in-total-war/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/predicting-combat-outcomes-in-total-war/]]></link>
			<title>Predicting Combat Outcomes in Total War</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:17:50 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/speakers-2024/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/speakers-2024/]]></link>
			<title>Speakers 2024</title>
			<pubDate><![CDATA[Wed, 17 Sep 2025 07:26:44 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/supporting-thousands-of-simulated-npcs-in-the-open-world-of-kcd2/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/supporting-thousands-of-simulated-npcs-in-the-open-world-of-kcd2/]]></link>
			<title>Supporting thousands of simulated NPCs in the open world of KCD2.</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:17:19 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/on%e2%80%91device-generative-agents-for-lifelike-npcs/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/on%e2%80%91device-generative-agents-for-lifelike-npcs/]]></link>
			<title>On‑Device Generative Agents for Lifelike NPCs</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:16:43 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/the-illusion-of-life-managing-npcs-in-avatar-frontiers-of-pandora/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/the-illusion-of-life-managing-npcs-in-avatar-frontiers-of-pandora/]]></link>
			<title>The illusion of life &#8211; Managing NPCs in Avatar: Frontiers of Pandora</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:15:00 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/use-cases-and-practical-methodologies-for-reinforcement-learning-for-learning-at-agents-at-scale/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/use-cases-and-practical-methodologies-for-reinforcement-learning-for-learning-at-agents-at-scale/]]></link>
			<title>Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 15:55:34 +0000]]></pubDate>
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					<item>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/welcome/]]></link>
			<title>Welcome </title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 15:52:47 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/when-research-meets-release-dates-production-grade-rl-for-games/]]></guid>
			<link><![CDATA[https://www.aiandgamesconference.com/schedule/when-research-meets-release-dates-production-grade-rl-for-games/]]></link>
			<title>When Research Meets Release Dates: Production-Grade RL for Games</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 15:44:42 +0000]]></pubDate>
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					<item>
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			<title>Welcome </title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 15:25:57 +0000]]></pubDate>
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					<item>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/registration-coffees-and-networking-2/]]></link>
			<title>Registration, Coffees and Networking</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 15:23:46 +0000]]></pubDate>
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					<item>
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			<title>Supporting the Game AI Community</title>
			<pubDate><![CDATA[Fri, 31 Jan 2025 11:15:50 +0000]]></pubDate>
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					<item>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/simulation-based-ai-with-llms-for-game-agents/]]></link>
			<title>Simulation-Based AI with LLMs for Game Agents</title>
			<pubDate><![CDATA[Fri, 10 Oct 2025 16:28:15 +0000]]></pubDate>
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