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			<title>Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data</title>
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			<title>Supporting thousands of simulated NPCs in the open world of KCD2.</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:56:05 +0000]]></pubDate>
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			<title>Diversity in Autonomous Playtesting: a Case Study on Reinforcement Learning for NHL26</title>
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			<title>Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games</title>
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			<title>Build your own navigation stack!</title>
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			<title>Navigating Legal Frontiers: How the Law applies to AI in 2025</title>
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			<title>Retro-AI: Dungeon Keeper</title>
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			<title>Simulation-Based AI with LLMs for Game Agents</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:54:24 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/on-device-generative-agents-for-lifelike-npcs/]]></guid>
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			<title>On‑Device Generative Agents for Lifelike NPCs</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:54:20 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/latent-landscapes-using-machine-learning-to-generate-terrain-in-prologue-go-wayback/]]></guid>
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			<title>Latent Landscapes: Using machine learning to generate terrain in Prologue: Go Wayback!</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:53:47 +0000]]></pubDate>
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			<title>But why is it saying that?? Making LLM powered AI bots a bit more reliable</title>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/from-metrics-to-meaning-effort-aware-and-explainable-ai-for-game-pathfinding/]]></guid>
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			<title>From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:53:34 +0000]]></pubDate>
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			<title>Petr Smrček</title>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/how-to-bully-ai-into-delivering-meaningful-gameplay/]]></guid>
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			<title>How to bully AI into delivering meaningful gameplay</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:53:28 +0000]]></pubDate>
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			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/how-to-power-up-unreal-engine-behavior-trees/]]></guid>
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			<title>How to power-up Unreal Engine Behavior Trees</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:53:22 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://www.aiandgamesconference.com/schedule/panel-investment-trends-at-the-intersection-of-ai-and-games/]]></guid>
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			<title>Panel: Investment Trends at the Intersection of AI and Games</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:53:15 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/schedule/how-to-build-a-friend-ai-companionship-and-its-game-design-potential/]]></link>
			<title>How to Build a Friend: AI Companionship and Its Game Design Potential</title>
			<pubDate><![CDATA[Fri, 29 May 2026 06:53:12 +0000]]></pubDate>
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			<title>AI and Games Conference</title>
			<pubDate><![CDATA[Sat, 23 May 2026 12:02:15 +0000]]></pubDate>
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			<pubDate><![CDATA[Fri, 29 May 2026 06:47:57 +0000]]></pubDate>
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			<pubDate><![CDATA[Sat, 23 May 2026 11:13:05 +0000]]></pubDate>
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			<title>Eric Jacopin</title>
			<pubDate><![CDATA[Sat, 23 May 2026 11:06:30 +0000]]></pubDate>
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			<title>Press A for Assistance: Making Games Accessible with AI</title>
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			<title>Miguel Lopez-Bachiller</title>
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			<pubDate><![CDATA[Fri, 29 May 2026 06:46:59 +0000]]></pubDate>
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			<title>Yusuf Duman</title>
			<pubDate><![CDATA[Thu, 21 May 2026 14:12:54 +0000]]></pubDate>
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			<title>Vadim Petrov</title>
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			<title>Richard Kogelnig</title>
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			<title>James Kwan</title>
			<pubDate><![CDATA[Thu, 21 May 2026 14:11:08 +0000]]></pubDate>
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			<title>Yetunde Longe-Folajimi</title>
			<pubDate><![CDATA[Thu, 21 May 2026 14:07:24 +0000]]></pubDate>
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			<link><![CDATA[https://www.aiandgamesconference.com/event/ai-and-games-conference-2026/]]></link>
			<title>AI and Games Conference 2026</title>
			<pubDate><![CDATA[Fri, 22 May 2026 06:03:59 +0000]]></pubDate>
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