Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the the-conference-pro domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/wp_pr5av7/aiandgamesconference.com/wp-includes/functions.php on line 6170 AI and Games Conferencehttps://validator.w3.org/feed/docs/rss2.htmlCode of ConductMatthias SiemonsmeierHome NewAI and Games Conference | Talk Submission 2026Maciej CelmerIan ShawJuan David Hincapie-RamosBram RidderCassia CurranThe illusion of life – Managing NPCs in Avatar: Frontiers of PandoraOne Trillion Parameters and No PlansHeat, MaxTac, and Blockades: Expanding the Police System in Cyberpunk 2077AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025)Let the NPCs Fight: Learning Attack Reach from Real Gameplay DataSupporting thousands of simulated NPCs in the open world of KCD2.Diversity in Autonomous Playtesting: a Case Study on Reinforcement Learning for NHL26Gemini in Unreal Engine: Enhancing game development with multimodal AIDesign for everything in Kingdom Come: Deliverance 2The Living World AI Recipe Book: Practical Insights for Ambient Character SimulationBringing Research to Life in AAA Game ProductionGood Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in GamesBuild your own navigation stack!Navigating Legal Frontiers: How the Law applies to AI in 2025Retro-AI: Dungeon KeeperSimulation-Based AI with LLMs for Game AgentsOn‑Device Generative Agents for Lifelike NPCsLatent Landscapes: Using machine learning to generate terrain in Prologue: Go Wayback!AgendaBut why is it saying that?? Making LLM powered AI bots a bit more reliablePetr SmrčekFrom Metrics to Meaning: Effort-Aware and Explainable AI for Game PathfindingAI and Games ConferenceSpeaker details popupHow to bully AI into delivering meaningful gameplayEric JacopinHow to power-up Unreal Engine Behavior TreesPanel: Investment Trends at the Intersection of AI and GamesHow to Build a Friend: AI Companionship and Its Game Design PotentialMiguel Lopez-BachillerYusuf DumanVadim PetrovRichard KogelnigJames KwanYetunde Longe-FolajimiPress A for Assistance: Making Games Accessible with AIDr Tommy ThompsonShraddha GuptaAI and Games Conference 2026Duygu ÇakmakSally Kevan